#pragma once
#include "Platforms.h"

class FrameBuffer
{
private:
	GLuint m_fboId;
	GLuint m_colorId;
	GLuint m_depthId;

public:
	FrameBuffer(void);
	~FrameBuffer(void);

	void Init();
	GLuint GetFboId();
	GLuint GetColorId();
	GLuint GetDepthId();
};
